![]() ![]() There used to be an option to gain stat points every time you slept for example and you could turn off spell cooldown in exchange for cheaper and weaker spells. I have started playing again and a lot has been changed. I remember that the difficulty settings and easy mode had an effect on the damage but I don't know if they still do. Also it is possible to reduce/beat the damage taken per turn by having high enough regeneration. Internal mutation score was built up by taking these perks. ![]() More slots can be unlocked through ascension). But I believe everything in the mutations database were perks at one point and may still count towards that total (135 total available. It has actually been a while since I played the game and there have been several updates since then. Click to expand.There are ways to have some of those perks permanently, typically through ascension (new game+). ![]()
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